2016-02-11

ZGMF-X20A

ZGMF-X20A Strike Freedom Gundam

Zgmf-x20a
Strike-freedom-rear

Technology & Combat Characteristics

A mobile suit tuned to meet Kira Yamato's needs, Strike Freedom has Variable Phase Shift Armor and like its predecessor, Freedom, is primarily armed with powerful ranged weapons [1]. It armaments includes head-mounted CIWS, an abdomen-mounted multi-phase beam cannon, hip-mounted rail cannons, combine-able beam sabers and beam rifles, DRAGOON pods controlled by the new Super DRAGOON system and beam shields. It is also equipped with "Voiture Lumiere" propulsion system, Neutron Jammer Canceller and powered by the new Hyper-Deuterion Engine.
Strike Freedom's design focuses on mobility rather than armor strength as Kira is rarely hit, and as the beam shields can overcome the defensive fragility. As a result, the armor is split into smaller pieces to improve the movement range of the joints (a similar armor-splitting system was also implemented inZGMF-X42S Destiny Gundam). To compensate for exposing more of its internal parts, the suit's internal skeleton also has PS armor. When the internal skeleton phase-shift, the unit possess near human flexibility and through its glowing effect, is able to discharge excess residual energy within the body through the joints. This internal PS armor also helps to withstand the high output and Gs caused by Hyper Deuterion and the new propulsion system, playing a role in increasing Strike Freedom's mobility. However, the main contributor to the MS's superior mobility is the mobile weapon wings, which can be deployed in the "High Mobility Aerial Tactics (HiMAT) Mode" to enhance the suit's mobility in the atmosphere or in space.[2]The wings also features a variant of the "Voiture Lumiere" propulsion system, which can generate a visual effect called the "Wings of the Skies" similar to ZGMF-X42S Destiny's Wings of Light and is used as a means of high speed movement.
Like the latest DRAGOON system deployed by ZAFT, Strike Freedom's Super DRAGOON system can be used by pilots lacking enhanced spatial awareness. The system has also been further enhanced by Terminal and thanks to the DRAGOONs, Kira Yamato is now able to more freely position Strike Freedom's weapons in various angles and engage multiple targets from multiple directions if needed to. This is a considerable improvement over the Freedom's single forward-direction attacking, now giving the Strike Freedom a full 360 degree attack range.
Like the Freedom, Strike Freedom is design to operate alongside another mobile suit, in this case, the ∞ Justice and is stationed on board the warship Eternal. The suit also has full flight capabilities in the atmosphere, and is equipped with Freedom's Multi Lock-On System, Full Burst Mode, as well as the ability to dock with the METEOR weapon system to augment its already impressive firepower.

Armaments

  • MMI-GAU27D 31mm CIWS
As with most other mobile suits, the Strike Freedom features two head-mounted CIWS guns, which are used to shoot down incoming missiles and enemy units at close range.
  • EQFU-3X Super DRAGOON Mobile Weapon Wing & MA-80V Beam Assault Cannon
The DRAGOON system is the Strike Freedom's newest feature and two DRAGOON pods, each with one MA-80V beam assault cannon, are stored on each of the 8 wings. Besides functioning as a ranged weapon, the beam cannon can also generate a beam blade at its tip. The Strike Freedom's DRAGOONs do not require pilots with a high degree of spatial awareness to effectively control them due to the use of an improved quantum communication system among other modifications. The DRAGOONs can be used in group formations for multiple barrages, or used with other of the suit's weaponry to shoot down enemy ships or mobile suits.
  • MA-M02G "Super Lacerta" Beam Saber
The suit's main close combat weapon, a pair of them are mounted on the hips. They are also used by ∞ Justice, and are enhanced version of the ones used by Justice and Freedom. The two beam sabers can also be combined together to form a dual-bladed beam saber.
  • MA-M21KF High Energy Beam Rifles
Developed based on the Freedom Gundam's MA-M20 "Lupus" high-energy beam rifle, the two MA-M21KF high-energy beam rifles used by Strike Freedom can combine to form one long-range beam rifle, in a manner similar to that of the GAT-X103 Buster. As such, the rifles can be used to hit enemy units in various range and Kira's habit of taking out multiple targets at once is also enhanced with the use of two beam rifles instead of one. The rifles are stored on the hips and can be swiveled to the rear skirt armor when the "Xiphias 3" rail cannons are used.
  • MGX-2235 "Calidus" Multi-Phase Beam Cannon
Mounted on the lower part of the torso, this multi-phase beam cannon is the same as the one used byZGMF-X31S Abyss Gundam. The beam it fires is strong enough to cancel out Destiny's long-range beam cannon attack.
  • MMI-M15E "Xiphias 3" Rail Cannon
The two "Xiphias 3" rail cannons mounted on the suit's hips are upgraded version of the "Xiphias" rail cannons of the original Freedom, they are more powerful and have a simplified structure. Like their predecessor, the "Xiphias 3" can also be used to attack enemy units in the water, which gives the Strike Freedom a quite efficient way to fight underwater MS and vessels. The only problem with the rail cannons is that they cannot be used when they are swapped to the rear skirt armor to make room for storing the MA-M21KF high energy beam rifles.
  • MX2200 Beam Shield
Strike Freedom has a beam shield generator on each of its forearms. The beam shield can effectively block most beam and physical attacks, but can fluctuate if the attacks are too powerful. Kira Yamato was seen using the Strike Freedom's beam shields both defensive, such as when blocking Destiny's beam sword, and offensive, by ramming them at Legend's torso.
Like its predecessor, Freedom, Strike Freedom can dock with the METEOR unit, a large mobile weapons platform with powerful thrusters and an even more powerful armament of battleship-caliber beam cannons, large beam swords, and dozens of heavy missile launchers.

ZGMF-X19A

 

ZGMF-X19A∞ Justice Gundam
Zgmf-x19a
Infinite-justice-rear

Technology & Combat Characteristics

A mobile suit developed specifically for Athrun Zala, the ∞ Justice incoporates data from ZAFT's Second Stage Series, and like the ZGMF-X20A Strike Freedom Gundam, is equipped with Neutron Jammer CancellerHyper-Deuterion Engine,Variable Phase-Shift Armor and has an inner frame made of PS armor. The phase-shifting of the inner frame allows the unit to possess near human flexibility and through its glowing effect (which is silver instead of Strike Freedom's gold), is able to discharge excess residual energy within the body through the joints.
Compared to the ZGMF-X09A Justice Gundam, the ∞ Justice's close combat capability is enhanced and it is armed with two beam sabers, two leg beam blades, eight CIWS, a beam rifle and a beam carry shield that has a beam shield, a beam boomerang and a grapple stinger. As with its predecessor, the ∞ Justice also carries on its back a flight unit that can be deployed as a separate support unit/subflight unit. The Fatum-01 is an improved version of Justice's Fatum-00 with higher overall performance, and in terms of weaponry, it mounts a pair of beam cannons and several beam blades.
The ∞ Justice has a shorter V-fin as the performance of the sensor unit within the head crest has been greatly enhanced. Similar to the Justice, ∞ Justice is design to operate alongside another mobile suit, in this case, the Strike Freedom and is stationed on board the warship Eternal. The suit also has the ability to dock with METEOR unit for additional firepower as well as speed, and can fire at multiple enemy units simultaneously using the Multi Lock-On System.

Armaments

  • MA-M02G "Super Lacerta" Beam Saber
The suit's main close combat weapon, a pair of them are mounted on the hips. They are also used by Strike Freedom, and are enhanced version of the ones used by Justice and Freedom. ∞ Justice is commonly seen wielding it as a dual-bladed beam saber.
  • MA-M1911 High-energy Beam Rifle
A greatly improved version of the MA-M20 "Lupus" Beam Rifle. It can be stored on the rear skirt armor when not in use.
  • MMI-GAU26 17.5mm Twin CIWS
One set on each side of the head, they are mainly used for shooting down incoming missiles and enemy units at close range. Due to improvements in the CIWS ammunition, they have higher initial velocity, better armor piercing capability and friction is reduced due to a new coating. All these increase the stopping power by 25% while the ammunition capacity is increased by 20% due to their smaller size.
  • MMI-M19L 14mm Twin CIWS
A pair of them are mounted in the chest, and they are improved version of those used by TFA-4DE GAZuOOT. Like the head-mounted CIWS, they are mainly used for shooting down incoming missiles and enemy units at close range.
  • MR-Q15A "Griffon" Beam Blade
A more unique weapon is the two MR-Q15A "Griffon" beam blades, one mounted in each lower leg. When activated, a beam is generated between the knees and foot, it is used by ∞ Justice during kicks and has been used to deflect incoming beam boomerangs. It can only be used effectively by highly-skilled pilot, like Athrun Zala.
  • MX2002 Beam Carry Shield
A solid shield equipped with a beam shield emitter and two other weapons. The solid shield's shape can be changed so as to mount other weapons.
  • EEQ8 Grapple Stinger
One of the two weapons mounted in the beam carry shield, it is a grappling claw and can be used in multiple ways. E.g. Ramming a target some distance away, capture a target using the claw or restrain a target using the attached cable.
  • RQM55 "Shining Edge" Beam Boomerang
The second weapon mounted in the shield, it has two functions. It can firstly function as a beam boomerang that can move in space like in the atmosphere, as its movement is due to to the interaction between the beam blade’s force field and the surrounding matter. Secondly, it can function as a handheld or shield mounted beam saber.
  • MA-6J "Hyper Fortis" Beam Cannon
A pair of rapid-fire "Hyper Fortis" beam cannons are mounted on the Fatum-01 and serve as its only ranged weapon. They are improved version of the Fatum-00's "Fortis" beam cannon.
  • MA-M02G "Super Lacerta" Beam Saber
Mounted in the Fatum-01's nose, it is the same model of beam saber as the one on the hips. Usable only when the Fatum-01 is detached from the ∞ Justice and serving as a support unit, the beam saber is deployed when the unit is ramming its target.
  • MA-M02S "Preface Lacerta" Beam Saber
Mounted at the back of the "Hyper Fortis" beam cannons, they are usable when the Fatum-01 is detached from the ∞ Justice and after the cannons have flipped 180°. They are regarded as secondary weapons and like the beam saber in the nose, they are deployed when Fatum-01 is ramming its target.
  • MR-Q17X "Griffon 2" Beam Blade
Mounted on the wings of the Fatum-01, one per wing. They are the same model as the one used on Gaia Gundam and can be used in multiple combat situations.
Like its predecessor, Justice, the ∞ Justice can dock with the powerful METEOR support system weapon platform, granting it powerful thrusters and an even more powerful armament of battleship-caliber beam cannons, large beam swords, and dozens of heavy missile launchers.

ZGMF-X42S

ZGMF-X42S Destiny Gundam


Zgmf-x42s

Destiny-rear

Technology & Combat Characteristics

The ZGMF-X42S Destiny Gundam is designed as a high performance general-purpose MS that can handle a variety of combat situations without exchanging equipment during the battle. For close combat, the suit features two Beam boomerangs that double as beam sabers, a pair of Palm Beam Cannons, and a large Beam Sword, which is the preferred weapon-of-choice of Destiny's pilot, Shinn Asuka. For long-ranged battle, it is equipped with a Long-Range Beam Cannonand a handheld Beam Rifle. For defense, the Destiny mounts a small physical shield as well as two Beam Shield Generators. Lastly, the suit is equipped with a standard set of head mounted CIWS.
For the Destiny Gundam to use its wide variety of weapons effectively and quickly, it is necessary for the suit to have a wider range of body movements as well as be more flexible. To achieve the first goal of having wider range of body movements, the suit's basic structural component have been split into smaller, movable pieces, while the suit's armor has been divided into smaller pieces in a manner that is similar to that used on the ZGMF-X20A Strike Freedom. The exposed gaps in the armor due to smaller armor pieces are remedied by mapping out the ranges of motion of the frame using Shinn Asuka's combat performance to determine the most efficient way to separate the armor parts. This help to ensure that the wider range of body movements do not come at a price of lower defensive power. For the second goal of being more flexible, the joints of the Destiny are constructed of the same materials found in Phase Shift armor. This allows the joints to possess near human flexibility when phase-shifted and a faint metallic glow is produced when discharging excess residual energy within the body through the joints. [1] Through all these special designs, the suit met its requirements, however, various problems remain to be solved, including maintenance problems and production issues.[1] In addition, Destiny also features an improved version of the Freedom's wing units which are arranged symmetrically around the main thrusters.[2]
Other special aspects of the Destiny are its Wings of Light and the Mirage Colloid System. The Wings of Light is a special light effect produced by ZAFT's version of the Voiture Lumiere propulsion system, this system is capable of greatly increasing Destiny's speed when activated and is frequently used together with the Mirage Colloid System to create an illusionary copy of Destiny, confusing the enemy as the real Destiny sets up for a high speed attack. The Voiture Lumiere propulsion system is installed in the Destiny Gundam's wing units, which are improved version of the Freedom's wing units.[3] Like theZGMF-X666S Legend Gundam, the Destiny Gundam is powered by the Hyper-Deuterion Engine, and is armored withVariable Phase Shift Armor.

Armaments

  • MMI-GAU26 17.5mm CIWS
Mounted in the head, the pair of CIWS are mainly used for shooting down missiles, projectiles or enemy units at close range.
  • MA-BAR73/S High-Energy Beam Rifle
Developed based on the ZGMF-X56S Impulse Gundam's beam rifle, it is the Destiny Gundam's main ranged weapon. As the beam rifle is powered by the suit's Hyper-Deuterion Engine, its firepower and rate of fire are superior to that of its predecessor's . When not in use, this weapon could be stored on the back waist point.
  • Shield
A small, expandable anti-beam coated shield that is mounted on the left arm. In its compacted state, it can be used together with the beam shield. However, this shield is rarely ever seen being used.
  • MX2351 "Solidus Fulgor" Beam Shield Generator
Like its brother unit, the ZGMF-X666 Legend, the Destiny is also equipped with two MX2351 "Solidus Fulgor" beam shield generators, with one generator on the back of each hand. These generators produce powerful beam shields that can effectively block physical and beam attacks, one beam shield was enough to block the combined power of a GFAS-X1 Destroy's three "Super Scylla" multi-phase beam cannons.
  • M2000GX High-Energy Long-Range Beam Cannon 
Stored on the left side of the backpack, it is Destiny's most powerful long-range weapon and is capable of destroying just about any MS or battleships with a single shot. Thanks to the suit's Hyper-Deuterion Engine, the M2000GX high-energy long-range beam cannon has a higher firing rate, output and firing range than the ZGMF-X56S/γ Blast Impulse's M2000F "Kerberos" high-energy long-range beam cannon. When in use, the cannon unfolds and swivels underneath the Destiny's shoulder while a trigger and guard extend to allow the Destiny to take manual aim.
  • MMI-X340 "Palma Fiocina" Palm Beam Cannons
A unique feature of the Destiny is its two MMI-X340 "Palma Fiocina" palm beam cannons. These weapons are designed for extreme close-range combat and can release powerful bluish energy discharges that are capable of destroying the heat rods of a ZGMF-X2000 GOUF Ignited and even the armored head of the GFAS-X1 Destroy. It should be noted that during the battle of Orb, a blue beam is seen destroying a Murasame, suggesting that the palm beam cannons can also serve as make-shift ranged weapons as no other suits are known to use blue beams.
  • RQM60F "Flash-Edge 2" Beam Boomerang
The Destiny is equipped with two RQM60F "Flash-Edge 2" beam boomerangs that are stored on the shoulders. They are upgraded forms of the ZGMF-X56S/β Sword Impulse's RQM60 "Flash-Edge" beam boomerangs. Unlike previous models, the Destiny's beam boomerangs also double as beam sabers, though they are rarely seen used in this form. Shinn uses these versatile weapons in a wide variety of ways, such as using them to distract opponents while he closes in for a close-range attack, or to destroy several enemy units in its trajectory.
  • MMI-714 "Arondight" Beam Sword
Stored on the right side of the backpack, the foldable MMI-714 "Arondight" beam sword is the Destiny's main and perhaps its strongest close-combat weapon. It is capable of slashing through the armor of a GFAS-X1 Destroy from head to toe. Despite the name, it is actually an anti-ship sword and was developed from Sword Impulse's MMI-710 "Excalibur" anti-ship laser sword.

Special Equipment & Features

The Destiny is powered by a hyper-deuterion engine, a fusion of a nuclear reactor with deuterion conversion technology, giving it a self-replenishing power reserve. However, it is still possible for Destiny to drain its power reserve to a critical level, as shown during its first engagement with the Strike Freedom.
A device built into the mobile suit to counter the effects of Neutron Jammers, this gives the Destiny the ability to use its Hyper-Deuterion Engine without risk of being shut down.
  • Operating System
The Destiny Gundam uses the Gunnery United Nuclear-Dueterion Advanced Maneuver operating system, (MOBILE SUIT NEO OPERATION SYSTEM Ver.1.62 Rev.29).
  • Wings of Light
The "Wings of Light" utilizes a variant of the Voiture Lumiere propulsion system, allowing the Destiny to achieve very high speeds during movements and to create after-images when used together with the Mirage Colloid System. One of Shinn's signature attacks with the Destiny is to utilize both systems in conjunction with the "Arondight" beam sword, rushing into close combat range with unprecedented speed and impaling his target with the sword. This maneuver is very effective against larger, less maneuverable opponents such as the Earth Alliance's Zamza-Zahs, Gells-Ghes, and Destroys, but its effectiveness against units of similar mobility such as the Strike Freedom and Infinite Justice is questionable. As shown during the final battle of Gundam Seed Destiny, the speed and after-images produced allow the Destiny to effectively dodge the multi-directional attacks of the DRAGOON system.
  • Mirage Colloid System
Activated when Wings of Light is used, it spreads Mirage Colloid particles, leaving a trail of visible after-images that can confuse enemy pilots. This system was actually installed on Destiny Gundam for unknown reason and the after-images are an unintended side-effect of mixing Mirage Colloid particles with the Voiture Lumiere system while traveling at high speeds.


2016-02-04

SYSTEM ∀-99

SYSTEM ∀-99 ∀ Gundam
Turn A
Turn A rear

History

The Turn A (∀) Gundam is first found by Loran Cehack and Sochie Heim in C.C. 2345 during their coming of age ritual, outside the city of Nocis, the capital city of Inglessa. The Turn A was called the "White Doll" (most of the characters referred to it as the White Doll). At first the White Doll appeared to be a statue of sorts and was used in the coming of age ritual by teenagers. However the Turn A became active and revealed itself to be an operational mobile suit when the forces of Dianna Counter attacked Nocis. The Turn A would take the side of the Inglessa Militia in their struggle against the invading Moonrace in C.C. 2345, piloted primarily by Loran. It would serve as the Inglessa Militia's trump card against the more advanced mobile suit forces of the Moonrace.
Eventually, after accompanying the Willgem to the Moon, Loran finally learned the dark truth about the Turn A's past. It was revealed by the data of the "Black History" that the Turn A was responsible for the destruction of Earth's civilizations by unleashing its "Moonlight Butterfly" attack, spreading nanomachines across the Earth's surface (and through space, to Jupiter, with the exception of the Moon) and turning all of mankind's technology into sand. After learning of this truth Loran also discovered several features of the Turn A that he was unaware of, most notably that the cockpit was a Core Fighter capable of separating from the Turn A; also Loran discovered the ability to make the Turn A vanish from sight through bending lightwaves.
It is revealed that the Turn A is a reversed engineered Turn X. The Turn A was created due to the discovery of the Turn X, which was found before the Correct Century started, drifting in space. The Turn X outclassed all other mobile weapons at the time of its discovery. The Earthlings at that time were horrified by the fact that such advance technology existed and far surpassed their own capabilities. The Earthlings figured that if such a technologically advanced civilization were to attack them, they would stand no chance. Thus the Turn A was created. However after the creation of the Turn A, the Earth was divided into 2 factions, one possessing the Turn X and one possessing the Turn A Gundam, and a war between both sides began. Eventually, the full power of the two Turn units were released, and the ensuing conflict and a series of political decisions related to it led to all traces of technology between the Earth and Jupiter (save the civilizations on the Moon) being completely wiped out. At some point during this great conflict the Turn X was defeated in battle by the Turn A and received the X shaped mark that it continued to bear on its chest throughout the rest of its history. These events are assumed to have led to the beginning of C.C. 0001.
During the Turn A's second and final battle with the Turn X, both machines unleashed their Moonlight Butterflys and engaged in single combat. Both Turn units fought each other to a stalemate until both units managed to heavily damage each other in close combat. Both pilots, Loran Cehack and Gym Ghingham, escaped unharmed and subsequently engaged in a short sword duel. However, both machines were encased in a large cocoon as the Moonlight Butterfly from both machines were of equal strength and thus both suits were unable destroy each other. Eventually, both the Turn units and Gym Ghingham were encased in the cocoon created by the two Moonlight Butterflys for an unknown amount of time (presumably for a long time).

Armaments

  • Beam Cannon
The Turn A mounts two beam cannons on its abdomen, these beam cannons can scatter their beam particle shot to cover a large radius.
  • Beam Saber
The Turn A is armed with two beam sabers, these beam sabers are stored on the Turn A's shoulders. Moreover, it has been shown that the Turn A's beam sabers have a adjustable power output and range. One can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion. The Turn A's beam sabers can also be turned into a defensive armament by the Turn A by rotating its manipulators in a 360 degree motion while holding beam sabers to create make-shift beam shields.
It is notable that the Turn A's main pilot, Loran Cehack has a habit of using these as his preferred weapon because of his a pacifist outlook. Generally, Loran uses them to cut around the cockpit and as to not cause collateral damage by using the Turn A's beam rifle.
Additionally, the Turn A's beam saber is noticeably thinner when compared to the standard beam saber of other mobile suits.
  • Multi-Purpose Silo
The Turn A's Multi-Purpose Silos were originally used to store missiles of an unknown origin or type. Two of these silos were used to store nuclear warheads in C.C. 2345 for a short period of time.
  • Beam Rifle
The Turn A features a beam rifle, like many conventional mobile suits. The Turn A's beam rifle's power output is notably much greater than the output of a conventional beam weapons, however its exact power is unknown.
  • Gundam Hammer
A rather unusual weapon, the Gundam Hammer was essentially a large spiked ball attached to a chain. It is a ranged melee weapon. The Turn A could either throw or swing the hammer around itself in order to impact and damage its target through the sheer mass of the hammer. The Turn A's Gundam Hammer is similar to the one used by the RX-78-2 Gundam.
  • Minchi Drill
The Minchi Drill is a unique mace-like close combat weapon that is first seen used on the TAF-M9 Eagail. It is based on a shield machine (tunnel boring machine) used for excavations. This weapon can pulverize or even cut through mobile suits.
  • Shield
The Turn A mounts a basic shield for defensive purposes, this shield is used to block both beam and physical attacks.

IN MY OPINION  t think turn a gundam is not cool but is very popula in the world and very stronger than all gundam